Photometry & Magnitudes

Mean Surface Brightness & Aperture Magnitude Calculator

Convert integrated magnitude and average surface brightness using an entered footprint, with circle, ellipse, rectangle and pixel-area interpretations.

Astronomy & Space · model workbench

Distinguish the total light inside an aperture from its average light per square arcsecond.

Private calculations in your browser · explicit inputs and model boundaries
Example preview · Known footprint areaThe same total light averaged over different angular areas
10012.5115217.53204Entered footprint: 2, 15log10(area / arcsec²)Mean brightness (mag/arcsec²)

This curve holds total integrated magnitude fixed. Increasing area moves the mean toward a fainter, larger magnitude per square arcsecond. It does not describe the source's measured radial light profile.

  1. 1EnterProvide the known values
  2. 2CalculateResults update automatically
  3. 3VerifyReview the details and units
Try an example

Name the passband and magnitude system, or explicitly state bolometric. Quantities being compared must share the stated convention.

Enter values in mag.

Calculation result

Enter valid values to see the result.

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Understand the relationship

The reasoning behind the result

A surface average divides flux by area

Fper arcsec²=Ftotal/A; μ=m+2.5 log₁₀A

Here A is the numerical area in square arcseconds. Dividing total flux by A and applying the magnitude logarithm adds 2.5 log10(A) to integrated magnitude. A larger numerical surface-brightness magnitude means a fainter average per unit angular area.

The area must match the region whose integrated light was measured. Combining a whole-source magnitude with an unrelated half-light aperture would not describe the mean inside that aperture.

Radius and full axes use different geometry

Acircle=πr²; Aellipse=πab/4; Arectangle=wh

The circular input is a radius r. Elliptical inputs a and b are full axis lengths, so each must be halved before calculating the ellipse area. Rectangular inputs are complete side lengths.

An arcminute contains sixty arcseconds, making one square arcminute 3,600 square arcseconds. These are local image-plane angular areas, not exact large-field spherical solid angles. Direct area is preferable when masking, distortion or fractional pixel overlap changes the effective footprint.

Pixel magnitude describes a mean over a chosen pixel area

Apixel=sx sy; Nequivalent=A/Apixel; mpixel=μ−2.5 log₁₀Apixel

The two entered pixel scales allow rectangular pixels or different angular scales along the axes. Multiplying them gives the angular area per pixel. The footprint divided by that area is an equivalent pixel count and may be fractional.

Average pixel magnitude describes the same mean flux density multiplied by one pixel area. It does not say every pixel has that brightness or model a point-spread function, central concentration, background noise or saturation.

Equal integrated light can have different surface brightness

Spreading the same total light over one hundred times the area makes the mean surface brightness five magnitudes fainter. Conversely, at fixed surface brightness, one hundred times the area contains one hundred times the integrated flux and has an integrated magnitude five lower.

The graph holds the calculated integrated magnitude fixed to show how the chosen averaging footprint changes the mean. It is an explanatory redistribution scenario, not a measured radial profile or an assertion that extra source light is absent outside the aperture.

Follow the numbers

Magnitude 10 over 100 square arcseconds

  1. The same-region inputs are m=10 and A=100 arcsec².
  2. The area term is 2.5 log10(100)=5 mag, giving μ=15 mag/arcsec².
  3. A 0.5 by 0.5 arcsec pixel covers 0.25 arcsec². Its mean magnitude is 15−2.5 log10(0.25)=16.505149978 mag, and 100/0.25=400 equivalent pixels cover the footprint.

Total magnitude, mean surface brightness and mean pixel magnitude refer to different areas of the same entered light.

Quick guide

How to use this calculator

  1. Use an integrated magnitude and footprint that describe the same measured region.
  2. Enter area directly or compute it from radius, full ellipse axes or rectangle sides.
  3. Choose the angular unit before entering dimensions; the result normalizes area to square arcseconds.
  4. If pixel scales are known, inspect the equivalent pixel count and average pixel magnitude without interpreting them as a measured central brightness.

Calculation method

Calculation and interpretation

Distinguish the total light inside an aperture from its average light per square arcsecond.

μ=m+2.5 log₁₀(A/arcsec²); m=μ−2.5 log₁₀(A/arcsec²); mpixel=μ−2.5 log₁₀(Apixel/arcsec²).

Worked example

Magnitude 10 over 100 square arcseconds

Total magnitude, mean surface brightness and mean pixel magnitude refer to different areas of the same entered light.

μ=m+2.5 log₁₀(A/arcsec²); m=μ−2.5 log₁₀(A/arcsec²); mpixel=μ−2.5 log₁₀(Apixel/arcsec²).

Supported inputs

Precision and limits

Mean within the stated region

No central brightness, half-light convention, radial profile, extinction correction or surface-brightness detection threshold is inferred.

Local angular area

Geometric shapes assume a locally planar angular map. Use a separately determined effective area for distortion, masking or large-field solid-angle work.

Continue calculating

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